THands-On with VR OmniDirectional Treadmill!

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Published on Apr 13, 2018

We step onto the Infinadeck, the omnidirectional treadmill seen in the movie Ready Player One. This treadmill lets you walk freely in virtual reality, in any direction. We learn about how it works and give our impressions on the state of the technology today. Plus, a preview of the new Oculus Studios game Defector--an action spy thriller from the developers of Wilson's Heart.

Shot by Gunther Kirsch edited by Norman Chan

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Categoy: Science & Technology

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  • Gregz0r - 7 hours ago

    They're basically looking to get acquired by someone big.

  • Non-Newtonian Bleach - 8 hours ago

    Destin Explained the Infinadeck more In depth on SmarterEveryDay channel.

  • MrCliftron - 12 hours ago

    Honestly I would much rather the inclusion of a harness and a larger surface area for something like this. The ideal would be to set this up in a smaller room and have a harness that can also be used to simulate a seat so that you can get in and out of vehicles, etc.

  • Wiseau Deep - 17 hours ago

    All of them are walking like they have a stick up their ass. Is it capable of working if you walk like a normal person?

  • Fatherbrain - 21 hours ago

    9:19 To be fair, I often look down at my feet when I'm walking in real life.

  • ron l - 21 hours ago

    10 years from now we'll look back at this video and see how stupid we looked.

  • Phil Verhey - 1 day ago

    *ANKLE WEIGHTS and or HEAVY BOOTS make a HUGE difference, allow you to jog with little practice & walk way more normal* Personal experience

  • TheGameLecturer - 1 day ago

    18:32 I really thought Kinect would make a comeback with VR, I think those two technologies go so wall together but no, even if Microsoft is trying to push VR/AR, there is no Kinect usage for it right now.

  • Michael D - 1 day ago

    Here's the problem with that is .... I'm lazy

  • Tzisorey Tigerwuf - 1 day ago

    A larger treadmill, partnered with the same sort of software they use for those pneumatic-controlled flight simulators, would probably make this killer. Enough space so you get a sense of inertia, as well as giving the system enough time to pick up on quick changes of direction.

  • Joe N - 1 day ago

    “Magnets” was that a Stargate SG1 reference? If so, well played sir!

  • Solarius - 1 day ago

    God, I just wish all these VR tech companies would come together. Everyone's perfecting single parts, but only single parts.

  • Khashon Haselrig - 2 days ago

    16:55 Walmart simulator.

  • Carter Kinoy - 2 days ago

    Here's an application for virtual reality, Space Exploration. Lets say that we land a probe on the moon or mars, the Scientists or engineers could then use the technology to get a better look at what they're doing or where the exploratory craft is. Then they could also market that experience back to the Public to help recoup the costs of the mission.

  • zztop3000 - 2 days ago

    Please tell them I have a much better design. If they wish to work with me, please contact me through gmail or through this comment.

  • ralf tammiste - 2 days ago

    Hello oasis.

  • Elise Thiel - 2 days ago

    I wonder if having the sensor at your front rather than your back might help with that forward tracking, as then you have more room infront of you for the tracking to kick in before you run into the rail, or the side of the treadmill. I might be wrong but hat makes more sense to me.

  • Rama Coppolaro - 2 days ago

    The max speed of this would have to be limited by the size of the treadmill and the latency. If you end up moving faster than the distance from the centre of the circle over the latency and suddenly stop running, the treadmill will not be able to adjust to the sudden stop before you bump into the railing. But that's not really an immediate issue they will run into soon so... ~∆~

  • Ryan P - 2 days ago

    Imagine building a house to code VR style...

  • James Hardaker - 2 days ago

    unfortunately there will never be a mass market audience because of the cost of materials and living room space. This makes software development that includes the treadmill very risky. Side stepping and jumping is also very dodgy. I dont want to retrain my mind for walking, I need to be safe in the real world. Motion sickness passes, im happy jogging on the spot for an RPG.

  • Sean Eik - 2 days ago

    Five minutes in he mentions how difficult it would be with a normal treadmill that only goes in a single direction. Holy shit that's what I really want, is to be able to stand on a treadmill and walk or run without touching buttons to switch speeds.

  • Timothy Perdue - 2 days ago

    Can't wait to see the price tag. $13,000.00 That's where this stuff is going to fall short.

  • Timothy Perdue - 2 days ago

    I don't want to be 26 right now... UGH!

  • MrKarnator - 2 days ago

    Very interesting. Seems like we may be able to actually 'walk' around in the vurtual world soon.

  • Kyotra - 2 days ago

    I can already tell this thing needs a larger surfaced area. Looks all too easy to step off of the thing with a little too much stride.

  • Rags_2_Bitches - 2 days ago

    The platform is too small for any sort of natural walking pace

  • ProfessorPepper - 2 days ago

    This IS the future of gaming. I can't wait to see more

  • Marcus_Mravik - 3 days ago

    On Smarter Everyday's video of this treadmill the sides were off so you can see that it's actually a bunch of treadmills on a track-like system.

  • Cryptogenistic - 3 days ago

    Easy. A grid of infrared sensors at the feet. The quicker the foot moves the quicker the treadmill picks up speed.

  • Tishri Clarin - 3 days ago

    You need an actuator below the 360 threadmill to cancel initial and final inertia.

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